
Perhaps the best way to play the game is with the volume turned down or off, and with four players contributing their own boisterous soundtrack. We find ourselves wishing to mute Vinnie's repetitive, casually psychotic chuntering from a very early point in the game.

It's a shame the same can't be said for game's writing and characterisation, which is universally shallow and frequently unpleasant. It all looks really slick and stylish, even on Switch's compact display. On the plus side, the graphics are sharp and expressive, with a cartoony art style that does its best to sell the whole 'gangster zombie' premise. You'll often need to physically stand higher than your target (on a staircase or a box, say) to score a reliable headshot. You can aim left and right, but not up and down or diagonally. Over on the LR and L buttons you have your grenades and Molotov cocktails, which become essential when flushing out cowering mobsters and soldiers.įights take place on a single plane and at the same time close to medium distance. Firing these is bound to ZR, with R set to reloading. You'll steadily amass an armoury of weapons, including pistols, shotguns, machine guns and flamethrowers. These goons take cover, shoot back, lob grenades and generally force you to fight more cautiously.

There are zombie cops who unleash random shots from their sidearms, burly gridiron players who steamroll right through you, and whip-wielding exotic dancers who, well, wield whips.Īfter a few levels you'll start to face human opposition, who are a little smarter and thus more interesting to face. Your initial target is the undead, who come in a variety of shapes and sizes. It's a formula that will be familiar to anyone who's ever played a Metal Slug game. All that matters is that you understand the concept of running right, clambering over obstacles, and blasting anything that moves.
